
What good Instructions cover
- Who the agent is - its role and the ground it covers
- What it can and cannot do - the limits of its abilities, so it never promises something out of reach
- The order of work - what it does first, what comes after, and when it has to ask
- Tone and language - how it addresses people, how long its answers run, which language it replies in
- Hard rules - the things it must never get wrong, such as inventing figures